![]() ![]() In a press release, Levine states that Ghost Story Games was founded “to build upon the legacy of System Shock 2, BioShock, and BioShock Infinite“. ![]() ![]() The game is being developed by Ghost Story Games, a Take-Two Interactive subsidiary, and this will serve as the studio’s first title. While details are still forthcoming, the trailer for Judas definitely gives off that BioShock vibe. The game was revealed at The Game Awards in a brand-new trailer. Wandering around the Von Braun was scary and all, but spending 11 months in a tiny room full of developers on crunch? No wonder Levine sounds ecstatic he survived.While we’re waiting for that next BioShock entry, the mastermind behind the original game, Ken Levine, has something new up his sleeve with the folks at Ghost Story Games with Judas. The ending also had to be rewritten, as the cinematic that Levine got back didn't have much to do with the script that he had originally put together.Īnd perhaps the most disturbing factoid is that the entire game was created in just 900 square feet of office space, full of overworked (and smelly) game developers. The game was originally designed as an Apocalypse Now-style assassination in space, and it included some zero-G gameplay ideas (that sound pretty similar to what Dead Space pulled off years later). Today, it's "what might have been" on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown game, given more time and resources. Irrational Games continues to empty out its vault of memories and secrets over on its newly commissioned blog - Ken Levine and the crew are revealing so much old insider information over there you have to wonder how long they'll keep it up. ![]()
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